![]() Outside the stable release, Adobe has released a public beta build of After Effects with support for Scene Edit Detection. Separate public beta introduces Scene Edit Detection Updated 16 December 2021: Support for Cinema 4D R25 has been added in After Effects 22.1. The new build features the new Asset Browser introduced earlier this year in Cinema 4D S24, along with a “specially curated” library of models, materials and other assets.Īfter Effects 22.0 itself is only compatible with Cinema 4D S24, although Cinema 4D R25, the current version of the software, is itself compatible with older versions of After Effects. Other changes include hardware-accelerated decoding for 10-bit 422 HEVC files and the option to choose the interpolation method – currently either Trilinear or Tetrahedral – used when applying 3D LUTs.Ĭinema 4D Lite updated, but currently only compatible with Cinema 4D S24Ĭinema 4D Lite, the cut-down version of Cinema 4D bundled with After Effects, has also been updated. ![]() It provides a numeric and visual breakdown of the render times for all the layers, effects, styles and masks in a composition, colour coding the bars to help identify performance bottlenecks. New Composition Profiler identifies render performance bottlenecksĪfter Effects 22.0 also features a new Composition Profiler, intended to help troubleshoot performance problems when rendering a composition. The Render Queue system for final-quality export has also been reworked, and can now notify users when an individual job or the entire queue has finished rendering via the Creative Cloud desktop or mobile app. Whenever a composition is idle for a set amount of time – by default, eight seconds – After Effects automatically begins rendering it in the background, leaving it ready to preview after a break. New Speculative Preview system and revamped Render QueueĪdobe has also introduced other new features based on Multi-Frame Rendering, including the new Speculative Preview system, intended to speed up the preview process. See a full list of compatible plugins.Īlthough superficially similar to the now-deprecated Render Multiple Frames Simultaneously, the system is quite different under the hood, using individual CPU cores to render multiple frames simultaneously, rather than launching multiple instances of After Effects, each rendering separate individual frames. On a four- or six-core processor, Adobe predicts a 1.2-1.4x increase in render speed, rising to up to 4x on CPUs with 16 or more cores in systems with over 48GB of RAM.Īll of After Effects’ native effects are now compatible with Multi-Frame Rendering, along with third-party add-ons from Boris FX, FxFactory, Maxon/Red Giant and RE:Vision Effects. ![]() The performance boost depends on the number of CPU cores available, system RAM and the user’s GPU. It enables the software to use all of the CPU cores in a user’s workstation in parallel when rendering, speeding up both preview renders and final-quality export.Īrtists can also use Multi-Frame Rendering when exporting compositions to Media Encoder. The main change in After Effects 22.0 is the long-awaited new Multi-Frame Rendering system, which Adobe originally released via a separate beta build of the software in March. Multi-Frame Rendering improves speed of previews and final-quality renders on multi-core CPUs The update was one of several to Adobe’s Creative Cloud tools announced at Adobe MAX 2021, alongside Character Animator 22.0, Premiere Pro 22.0 and Photoshop 23.0. Other changes include a reworked render queue with support for remote notifications, a new Speculative Preview system, and a Composition Profiler for troubleshooting performance bottlenecks.įor motion graphics work, Cinema 4D Lite, the cut-down version of Cinema 4D bundled with After Effects, has been updated to support the software’s new Asset Browser. Posted by Jim Thacker Adobe ships After Effects 22.0Īdobe has released After Effects 22.0, the latest version of the compositing software, introducing its long-awaited new Multi-Frame Rendering system to speed up previews and final-quality renders.
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